In the courses I teach about human-computer interaction, I
typically open each class with an example of a usability problem. I'm putting
these online, in case others find them useful.
A couple of years ago ads for a
new cell phone for older users, called Jitterbug, were everywhere on TV. (The
ads were annoying, to be honest, but maybe that's just me.) Online, here's how
the Jitterbug was advertised:
Introducing the world's simplest, cell phone experience [sic]...
It doesn't play games, take pictures, or give you the
weather.
For people like me, who want a cell phone that's easy
to use.
That sounds great, doesn't it? I wondered how they manage
it, and so I looked up the Jitterbug
user manual. Here's the table of contents.




